Certain enemies have shields, requiring you to disable them with a grab before striking them. "Captain America" also allows you to stun ranged enemies with a shield. Certain enemies had shields, requiring you to disable them with a grab before striking them. "Batman" allows you to stun ranged enemies with a batarang. Similarity 3: Ranged Attacks and Tiered Enemies
"Captain America: Super Soldier" is set in and around a large, explorable castle.Īlthough the architecture is a bit different, both games have you earning abilities which allow you to access new parts of the map, similar to "Castlevania" or "Metroid."Ĭombat in "Batman" had you often surrounded by a half-dozen enemies, but by using a careful mix of strikes and grabs, you were able to take control of the situation.Ĭombat in "Captain America: Super Soldier" has you often surrounded by a half-dozen enemies, but by using a careful mix of strikes and grabs, you're able to take control of the situation. "Arkham Asylum" was set in and around a large, explorable island. Similarity 1: Open World, Emphasis On Exploration For example, the similarities between "Batman: Arkham Asylum" and "Captain America: Super Soldier" could fill a book. They've also decided to examine how other super hero video games have succeed and follow that formula as closely as possible.
Clearly something wasn't working with the formula, so Sega's decided to try something new for 2011's "Captain America: Super Soldier." They've brought in a new developer, Next Level Games, whose previous successes include "Punch-out!!" for Wii and the "Mario Strikers" series.
Sega's last two attempts to make a Marvel super hero game were two mediocre "Iron Man" releases which failed to crack 50% on Metacritic.